As soon as you illuminate an area, an object will appear, but as darkness consumes it, it will disappear. Use this principle to solve a short puzzle sequence.

There are several types of fire, each of them affects the environment in a different way. Try to figure out its mechanics and combine your knowledge to solve tougher puzzles.

Controls

  • WASD - walk
  • F - light up or blow out your torch
  • E - light up or blow out nearest fire source
  • Tab - pause menu (it doesn't pause actually)

Rules

The main mechanic is, "if you don't see it, it doesn't exist". In this case, it means that some things are spawned only when they're lit by a specific light source, and disappear when it gets dark. You can either turn off the light, or push the object into darkness or block the light by something else.

Orange fire. Doesn't do anything extraordinary, but it keeps things on their places.

Pink fire. It is usually paired with some other object and can spawn it when lights it up. It will only spawn the object if the its paired object isn't lit.

Blue fire. It can light up other fires nearby. Also, it can light up the lamp, that cannot be lit up with your torch. Can be used in sequences of blue fires, that light up each other.

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